Pro
For freelancers and small studios. One seat.
Licence terms and price at launch. The list gets the founders price.
- Build any area, anywhere the data covers
- V-Ray, Corona, Arnold and Physical materials
- Rebuild without losing your edits
Pick an area on the map. Citylith builds it in 3ds Max: welded streets, and bridges and ramps at their real heights.
Map data has no heights. Draped on the terrain, every ramp and bridge falls flat. Move the loupe over the build to see what the map alone gives you.
AWashington Bridge. In the map data the deck lies on the river. Citylith builds it at its height, with the arch below.
BCross Bronx × Major Deegan loops. In the map data the ramps cross at one height. Citylith passes them over each other.
The interchange from the comparison, exported from 3ds Max with the plugin's own materials. Orbit it, look under the decks, show the mesh, or split it into the layers Citylith builds.
Aerial and masterplan shots show every street and every crossing. These are the parts we spend our time on.
Streets weld into one road mesh with curved kerb returns. No stacked faces where two roads meet.
Decks, ramps, tunnels, portals and retaining walls are built where the map puts them, with parapets and railings.
Bare-earth elevation from national surveys, including the US, Canada, England, France, Japan and Norway, with global coverage elsewhere.
Measured 3D buildings where governments publish them, such as the Netherlands, German states and Japan. Map footprints and heights everywhere else.
Organised layers, splines ready for RailClone, trees through Forest Pack, and materials for V-Ray, Corona or Arnold.
Change the settings and rebuild while your own edits stay. Studio builds whole cities as seamless tiles that weld at their edges.
Tick what you need in the panel and leave the rest. Each family arrives as one object on a named layer, with a material for your renderer.

HM_RoadsHM_BridgesHM_SidewalksHM_WallsHM_GroundHM_BuildingsHM_TreeAreasHM_WaterHM_FencesHM_FurnHM_MarkPick the area on a map and set its size. The ground comes from survey data.
Choose the families to build: streets, levels, buildings, trees, water, furniture.
Pick materials, roof style and detail for your renderer.
See the estimated build time, then build it into your open scene.





Citylith already builds real places end to end and gets better every week. Open map data is uneven, so some places come out cleaner than others. Early Access members send us the places that break and shape what gets fixed first.
For freelancers and small studios. One seat.
Licence terms and price at launch. The list gets the founders price.
For teams with several seats.
Licence terms and price at launch.
Waitlist members get the founders price at launch and the first beta builds. One email at launch, a few before it. Unsubscribe any time.